Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 9 to 48 of 48 · Previous page · First page
(+1)

I love the humor in this game. Like the skeleton enemies, for example. The whole "bones worth of health" and "health worth of bones" thing is so silly.

(+2)

Not gonna lie, the skeleton thing in particular was the very first bit of jokey dialogue for them that came to me and I was so pleased with it. Glad you've been enjoying my senes of humor throughout it, and hoping to have more in time.

Alright, the chest has been looted from the mountain and brought here!

www.pixilart.com/art/incremental-art-3-cimim-sr26452a1b04daws3

Okay real talk, I don't really like my attempt all too much, might want to change some things later, shade or colour.

I know these two enemies aren't the most interesting designs, but I have a pretty good idea in store for the next one: G-G-G-Golem!

I have a question for another one I'm planning to do: Should I match the description of the 'butt' of the dragon in the image?

Up to you really, I'm just glad to really have anything to go with, and if you ever want me to update one of the sprites you've done if you gone and do a new version of it, just tell me and I'll swap it.

Got it! Can't promise the next sprite by tomorrow, but maybe by the weekend, I should be able to find time to do it.

Oh yeah, I forgot to ask. How could you like to be credited, and would you like the credit to link anywhere, like to your pixilart account?

Oh! Well...

In the game, maybe just a name credit is fine, but if you really want to, you could link my Gamejolt page @Clunk5_3. I am more active there.

Pixilart is just an archive of my artwork that was intended to be private. But your game is the first to have any art done of, publicly.

Show post...

I like your chest

(4 edits)

Hey, sorry I'm late, I got real busy, but I'm doing Harpi now.

Can you please clarify what is meant by 'Chest that pretends to be a mimic'?

I was about to just draw a classic mimic chest, but not sure if that's what you were going for.

EDIT: www.pixilart.com/art/incremental-art-2-harpi-sr2d4dfc2fd4caws3

Gonna be honest, I hadn't exactly written most of this stuff with the idea of it having an image attached to it. A classic mimic chest would be completely fine for it. The idea of it was simply to invert the whole "Oh yes, this chest is definitely a mimic" but have it still be an enemy. (No need to worry about time or anything. Was busy before, am now sick, so...had a rough time making progress myself.)

Got it, you should see it tomorrow.

Uhm Just curious, I Want to pay for the Early Access.
But im unable to use Paypal or Patreon(Waiting on a new card replacement, then I can use Patreon), but right now, i cant buy the early access to the new version.

If I pay via Ko-Fi, Do I Get access to it via that?

(1 edit)

I don't have anything set up for it to be a purchase option there (Am not sure how to), but I believe I should be able to at least send you a link or such through there for it.

ok, ill semd the 5$ on KoFi if thats ok, I Will be able to use Patreon, once i get my Replacement Debit card, i lost my old one, and the new one is in the mail xD.  But i cannot use paypal sadly. Anyways great game, look forward to playing it for a while!

Well, Nevermind I guess lol, The Payment processor for Ko-Fi is powered by Paypal, and the prepaid card i am using is Not supported by paypal. Ill have to wait till i get my new card. Sorry.

(+1)

It's all good, honestly I'm just really appreciative that you enjoy the game so much, it means a lot to me.

(+1)

Got my card and was able to get the new version, Thanks for your work!

...Okay, I didn't feel like waiting.

www.pixilart.com/art/incremental-art-1-dark-acolyte-sr246a13cc8c1aws3

Did not know what you meant by Acolyte actually. I first thought it was a werewolf kind of creature, but searching about it barely helped. So i don't know if you expected it from Star Wars, or you meant a literal follower of some cult.

...So I drew this guy instead.

If a redesign is needed, let me know. I will make changes or scrap it if asked.

(+1)

I'd been thinking of the cult follower kind, and honestly, this works great for it. It's somewhat akin to what I'd been thinking in my head when writing it but like, stands out way better honestly.

Great to hear! I'll be doing Harpi and Cimim later this week, so if there's any key pointers you want me to look for, do let me know!

Where're the saves stored for the download version?

They should be stored as a vampgame ini folder which I believe it automatically defaults that route to being in appdata.

They're not there

Darn...I'm not entirely sure then, this was the only thing I've been able to find on where it's stored so if that's not correct I don't know. Sorry.

Hey.

So, I thought you would contact me so I could ask for how each enemy should look like, but I've started just doing them. You will see some designs this week end.

Just one question: Do the dimensions matter? Is there an image size limit that I should be aware of?

(+1)

Oh my gods I completely forgot with everything going on lately. (I keep having suddenly really busy weeks thrown at me out of nowhere). 

So terribly sorry about that (Also, wasn't about to find the username on discord). But I am looking forward to seeing what you've made. I can squish down the dimensions for the sprites in game but I'm currently working with them being 150x150 so that they fit into the whole dialogue box and all. 

Not an issue! Don't worry. I thought I made a mistake.

I can do 150x150. That's alot of room.

(-1)

No images of the woman?

(1 edit) (+1)

You know? I find it funny that there were supposedly other adventurers around, but we never see them.

It's funny to imagine what they're thinking looking at two moons encompassing the Earth, while they were on their break, I assume.

(+2)

hey there! How are ya doin'? Hope whatever ya doin' isn't to hard on ya

(+3)

Things have been a bit rough lately with the heat over here (Makes me all lethargic so it's been hard  to focus on the game). But have been steadily making progress on a major quality of life update. Hoping to have it done before two weeks from now, but there's still a lot to do for it so will just have to see.

You've probably been asked this a lot but is there a way to add android versionn?

I'm going to be trying to see if I can add that with the next major update (Since in the game's current state I don't think combat would work on android and the one handed mode the Quality of Life major update adds should provide the last bit needed to fix that.)

True true just make sure to take breaks okay

An idea I had was maybe a random button pop-up clicker for mobile but that would probably be too much to ask...

Suggestion: maybe some new arrow visuals? Different styles of arrows to pick from for the button inputs?

hey, question, is this the max size description there is in the game at the moment? (the town text says she casts a looming shadow)
been at it at a while and since ive broken 1000 feet with no new text i wonder if there is anything past this
i know this is in active development and still being worked on, so, if this is the max size, heres a suggestion: make a note at the current max size that "you have reached the current highest size decsription, look out for the next update!" or something like that, just so it prevents people from unknowingly working towards a non-exsisting goal
thank you for takeing the time to read, and have a nice day

(+2)

Have added in a little dialogue to notify that this is, in fact, the max size description here. (There are a couple large ones for her presence in town but those are few and far between and more just stuff I intended for later but realized I could put in now)

nice, thanks
exited for more developments!

(+1)

Amazing game! I'm always hyped for little projects like these.

1. Yes, I'm pretty sure it is a thumbnail art.

2. Minor Nitpick, but Selvata seems to think your contributions from a certain point "seems little in comparison to 'all this' ".  She says this, even if the amount I've given is magnitudes more than she was given before.

3. If you ever wanted more help with Sprite design, I would gladly contribute if you're okay with it. Otherwise, all good.

Hope you had a great New Year!

(1 edit) (+1)

The thumbnail art is by Jimbohusky (I can't find their post for it, but you can find the art here: https://www.furaffinity.net/view/59039505/). I'll see about adding in different dialogue for those sizes if you give her a comparitively huge amount, and as for Sprite work, I'm always glad to accept help on that. I'm just a game designer/programmer (Though I am working to try and do better with art now, bit by bit).

Deleted 40 days ago

Do you have plans to expand upon more descriptions?
As to increase your feeling of impact on the world around you.

That I do. This was just the initial release and I've got plans for plenty of updates to come. (Just haven't been able to work on them yet due to holiday and new years busyness but things are finally starting to settle down a little.)

transfer save from the browers to the game download?

I definitely want to do this. Just am not really sure how to yet. The game saves to an ini file and I was hoping it would read the same file between versions but it seems it doesn't.

Android version?

I'm getting trashed by the ennemy scaling at the councave mountain (goes from three to four digits stats) is that intended? Else the game system is nice, hope you'll get some more arts

Yeah, it's intended. However, each time you give up your levels to Selvata, the inn gives you rapidly better items. So try sacrificing more often.

(2 edits)

Got negative money at smithy Pic

Huh...Do you recall what you bought from them to have the gold go negative? I'm looking at the code and the code SHOULD be checking "Hey is your gold equal or greater than the cost?" before it lets you purchase that thing, and it minuses that same cost variable that it checks from your gold, so it shouldn't be able to go negative but clearly something's going wrong and I can't figure out what it would be.

it happened to me at least three times, and once it went over 1k. It definitely happened after bying leggings, but, i believe, it also happened after buying chestplate or gauntlets

I think it should be fixed now. Couldn't find anything wrong with most of the equipment, but the gauntlets weren't correctly checking the cost against your current gold, so that was hopefully where things were going wrong and that's fixed now.

(+4)

suggestion: a small pixelated picture of Selvata’s progress. Hooded figure at first, than two stages of “in house” growth, than over look of the town. I know it’s a big thing to ask, but i think it would really help visualize the “not so frail cow”

+1

(1 edit)

When going through the smithy the leggings and only the leggings have been legitimately just a downgrade from what I have. Also I love this game so far! Can't wait to see where it goes in the future

Ah, I see where I have gone wrong. I...accidentally had the gloves stat checking themself twice (Once against your gloves, then against your leggings) instead of having the leggings checking against your leggings. Should now be fixed, and I'm so glad you've been enjoying the game so much.

(2 edits)

Hey I noticed that when buying a weapon, fewer "Hits" is sometimes considered a positive. Does this mean that fewer hits is actually a good thing, (As in, the low hit weapon requires less effort to reach its maximum damage than a weapon with lots of hits.) or does a higher Hits number mean more damage due to attacking more times (Like the average player would expect), and that's just a bug?

from previous comments the dev has stated "more hit's = better" so yeah, could just be that it works out that if you do a perfect input quick enough the amount of damage is potentially higher even if no one will be able to do it (time left over also factors into damage after all)

Yeah, more hits is better. I did do a quick little fix roughly around when this post was made that should have fixed this display issue. Refresh the page or download the file again and if it's still messing up with this tell me (No idea what would be causing it now though)

are you gonna add a way to transfer save data?

The game saves through an ini file which it reads from so that should already be able to happen. (Not sure why it's failing to read it in some cases)

(1 edit)

Smithy trying to scam me eagain. (equal values have +/- instead of =)

(+1)

OH! Oops, I messed up and was having hits compare itself against time and vice versa. Should be fixed now. Thank you for pointing this out so quick.

so, the miracle potions. feels pretty uselss even after 200% luck up. 

The only ever postive effect i ever got was to savagly attack, with damage in the two digits while i was nearing four digits if i complete all arrows flawles

OH! The savagely attack is supposed to do the absolute maximum damage you could inflict with an attack, and looking at the code. It is actually doing that, just I forgot to update the formula the description uses.

Been really busy and haven't gotten much time to work on this lately but will try to put out an update before the holiday's to fix this (Along with some QoL things).

(-1)

having an idea of after Hell and becoming powerful enough you are able to visit Valhalla to fight the greatest heroes or such but they scale as you scale in power to make it so you don't  overpower them

Show post...

QOL changes I'd recommend:
Add a damage per round calculation to the top of weapons (atk x hits).
Make item stats green if an upgrade/same and red if a downgrade

I definitely want to eventually get the stats colour coded for that, but it turns out it's a lot harder than I thought it would be to manage that with gamemaker. I have figured something out but it's going to take way longer to implement than I have before the holidays with how busy things are being so the next update is most likely just going to have a simple (+)/(=)/(-) to show if a stat is worse as a kind of bandaid fix.

The damage per round calculation is a good idea that I'll try and see if I can implement but not entirely sure if I'll be able to manage it before holiday stuff has me too busy to work on it.

(+2)

a 7/10 game. the descriptions are pure gold, the winks club joke hit me like a bus.

the only (major) thing holding it back (besides the lack of art) is that the item progression is tedious, to the point people will try to find anything to use other than their weapons. 

have the game check the gold value of the items you have equipped before generating an item.

or whatever makes it so when you have a 100,000-gold chest equipped a
 3,000-gold chest isn't even a possibility.

my only other minor gripe is who is the 19hit 3 time weapons for?
you might want to add a minimum time to high hit weapons.

(+1)

Been really busy lately but going to be trying to get out an updated before the holidays proper that should make it you never get gear that is objectively worse than your current gear, buffs the attack of weapons (Since they are the only slot that gives attack) and should raise the minimum time for higher hit rate weapons.

Thank you so much for the feedback here. Wish I could help fix the lack of art too but sadly I'm not really good enough with my own spritework yet to be able to fix that.

Is a mobile version plannef or the game will remain pc only

(+1)

I'm not sure how the code would work for mobile. I could give it a shot at some point, but it's likely going to stay PC only for a while.

the dialogue is fantastic, and the humor is gold. though the lack of art for the main reason for all of it holds it back tremendously. past that, fucking PEAK

(+1)

All of the sprites are done by my friend Ash (Sadly I can't really do any good art myself yet). But if they end up making some for Selvata, I'll make sure to add them.

(1 edit) (+3)

The text descriptions remind me of Kingdom of Loathing, in a good way.

You may want to consider adding a way to play with one hand.  A way to select the menu options with the arrows/wasd would work.

Already got plans for a one-handed mode when I'm able to find time to do so.

(+1)

Very fun game, only particular want is an option to skip drops for equipment that is objectively worse in every stat compared to what you have already, or some way to access previous equipment. I always feel like I'm at risk of misclicking...

The skipping bad drops is a very good QoL thing that i should probably have thought of myself when doing it. As for accessing previous equipment, an inventory system is something I have considered doing, but would likely be a more significant update due to how much I'd likely need to do for it.

Sorry but i dont understand what are relations between weapon attack and hits. DOes longer combo means more damage? Is it multiplied somehow? Or is it "to make X damage, hit Y long combo"?

More hits means more potential damage that you deal. It doesn't matter how many you hit in a row, just how many you hit. You also deal more damage for how much time you have remaining, but the amount you hit contributes more.

That then gets boosted by your attack (Which your weapons attack adds to) and compared to the enemies defense to see how much you deal.

Clear now, thanks. Also, what is current max size when flavor text stop changing?

(+1)

Bigger than earth

Oh dear, that won't do~! The universe is a big place, you know...

(+4)

Oh don't worry, there's plans for her to go bigger. But that will be for a bigger update.

Potential Bug when using Opera, Discard button disappears, its still clickable its just not there to see.

(1 edit)

OH! Oops, I increased the monster's item drop rate in the most recent patch and both forgot to mention it in the devlog and also forgot to adjust the discard appearing to match the new drop rate. Should be fixed now.

Level 1 Adventurer error (Or in other words, if you talk to Selvata first before exploring):


___________________________________________

############################################################################################

ERROR in action number 1

of Mouse Event for Left Pressed for object action1:

Illegal time source repetition value: 0

at gml_Object_action1_Mouse_4

############################################################################################

gml_Object_action1_Mouse_4 (line -1)

I...genuinely have no idea what's going on with this error. I've tested this myself and it's worked fine for me. Sadly there's nothing I can really glean from the error that's been thrown here either. The best I could gather is that it's tried to run script used for the attacking timer, since it has the illegal time source thing here. But it shouldn't be doing that with Selvata at any point, and it's somehow throwing the line -1 as the one causing the issue which is just...what? There isn't a line -1.

Really sorry that I can't help with this. If anyone else knows Gamemaker language that can figure out what's the problem here I'm glad to do what I can to fix it though.

(1 edit)

Yeah, this is quite odd.

I'm not even getting the error anymore from the exact method I used above.

Even visiting the shops and Selvata before exploring doesn't generate the error.

I even moved the save ini I initially created into a different folder to generate new saves didn't generate that error.

Probably some 1 in 1000 bug or something that's going to be a nightmare to figure out what causes it, but thanks for reporting the error. if I ever figure out what tripped it I'll make sure to do what I can to fix it.

Phenomenal. So BIG!

Improvements:

  • Fullscreen and window resizing are desperately needed.
  • Commas are needed once numbers get into the millions.
  • A max buy button would be nice once the player has 1m+ points to spend.

Yeah, I need to figure out how to do the first two since they're just, currently stuff I'm not sure how to implement into it. The last one though is something that I am going to be working on. Will try to get it and a bunch of fixes and balancing done as soon as I can since I'm going to be rather occupied for a while.

For adding commas, if you're using javascript, you can simply use:

number.toLocaleString()

and it will return the number formatted for whatever the user's language prefers, eg. comma separation for US locale, period separation for many European locales, etc. You can pass a string to the function to specify the locale if you want to be opinionated, such as 'en-US' for US locales.

If you want to do scientific notation you could do:

number.toExponential()

If you want to use your own abbreviations, you could do something like:

const num = 1234567890;
const commaNum = number.toLocaleString('en-US'); // Returns 1,234,567,890 regardless of user's locale
const splitNum = commaNum.split(','); // Splits the string into an array of strings using the commas as the split points
const displayNum = splitNum[0]; // Set the display num to the most significant digits; 1 in this case
if (splitNum.length === 1) {
    return displayNum // No commas means no abbreviation necessary
}
else
if (splitNum.length === 2) {
    return displayNum + "K"; // 1 comma means we're dealling with thousands
}
else
if (splitNum.length === 3) {
    return displayNum + "M"; // 2 commas means we're dealling with millions
}
else
if (splitNum.length === 4) {
    return displayNum + "B"; // 3 commas means we're dealling with billions; which we are in this specific case
}
else
if (splitNum.length === 5) {
    // Continue the pattern until numbers get so large that scientific notation is the only thing that's reasonable any more...
}

The above code will only return 1-3 whole number digits followed by an abbreviation letter.

(+1)

I'm using Gamemaker which does GML, and am not super good with using strings yet, but am doing my best to learn and improve, so will hpoefully be able to put this to use soon. (Since I'm sure it wouldn't be too hard to find an equivilent function for GML)

(1 edit)

some reason my laptop recognize this as a virus when I tried to download it

Yeah, this frustratingly happens sometimes with it and I have no idea why it does so. Apparently its just an issue that pops up ocassionally with games made in Gamemaker. I've tried a bunch of stuff to see if I can figure out what's causing it to flag the warning, but the only thing I can find is that it doesn't have a security credential (Or whatever the term was)

i got a bit too into it

Oh my goodness! I'm glad that you've been enjoying it enough to get that far into it. Am thinking I might need to put some caps on stuff or something now since apparently some people have been having numbers get so big they error out. But am really glad that people have like, enjoyed it enough to get to those values.

(+1)

Would it be possible to add a function where swiping up down left right could be used as input in attacks? Or maybe a option to add a dpad or something along those lines? Other than that it’s an amazing game though a bit confusing.

Sadly I'm not entirely sure how I'd be able to add that functionality right now for swiping as input. I probably could do an on-screen d-pad for it though. Will see what I can do about that when I'm able. (Have had a busy day since posting the game that's ended up leaving me feeling under the weather on top of being exhausted, so going to be resting up a bit before working more on this)

Viewing most recent comments 9 to 48 of 48 · Previous page · First page